Minotaurs and Amazons. The Battle of the Sexes

I’ve previously mentioned races from my homebrew campaign.  The reptilian Naga and Saurians form an important part of the Ravnivori Empire.  Here are two more.  To outsiders, it seems fairly likely that Amazons and Minotaurs are actually the two genders of the same species that split long ago.  Mentioning this in the presence of either an Amazon or a Minotaur is a sure way to get a black eye, split lip or broken bone.

Amazons are a race native to the lands of the Almati. They revere strength, cunning, endurance and skill, but more specifically, they respect these traits in women. Amazons consider women the pinnacle of all things and men little more than dumb brutes. They are loath recognize even obvious accomplishments by men. Amazons reproduce by breeding with human, elven, or, occasionally minotaur males and produce both male and female children. Amazons consider giving birth to male children a sign of weakness and somewhat embarrassing and will often leave this children out to die from exposure or trade their male children for the female children of neighboring non-Amazon communities. Males in Amazon society are treated as second class citizens at best. Most believe that the Amazons broke away from one or more human tribes in the distant past and developed their culture as a way of protecting themselves from the predations of male dominated tribes around them. Amazons believe that they were created by their goddess, Amaz to represent and protect all that is good in women. Amazons are tall, ranging in height from 5’6” to over 6’ tall. They have powerful, lean builds with very little body fat. Amazons favor weapons that accentuate their skill and speed such as spears, and thin bladed swords. They are also excellent shots with thrown weapons and bows. They prefer to wear light or no armor and often use shields of all kinds.  Amazons have a close link with horses and are some of the finest cavalry in Almatia and the Emire in general.

Graceful:  Amazons are naturally lithe and start with a d6 in Agility

Martial Training:  Due to the training Amazons receive in their youth they start with a free d6 in shooting or riding.

Loyal:  Amazons are loyal to a fault.  They will not abandon a comrade and will fight for a friend’s safety until the end.

Cultures: Amazons are native to both Almatia and Ravnivori and may choose either culture.

 

Minotaurs are the opposites of the Amazons in many ways. They respect strength, endurance, size and brutality and they respect them even more in males. They consider males superior to females in all ways and treat the women in their society as second class citizens at best. Minotaurs reproduce by breeding with human, elven, or, occasionally, Amazon women. Male children produced by these unions are always Minotaurs while female children retain the stock of their mothers. Minotaurs view producing female heirs as something of a failure and will at times kill or sell these children, especially if they are the Minotaur’s firstborn. Almatian and Ravnivori myth hold that Minotaurs are the result of a man who was cursed by the gods because of his mindless temper. Minotaurs, of course, have a different belief. They believe that they were handcrafted by their god, Tauronus as paragons of masculinity. Minotaurs are invariably huge, towering over the other races at 7’ to 8’ in height with powerful, thick builds. They have the heads of bulls and fur covered bodies. Their fur can be white, brown, gray or black, and spotted coats are not uncommon. Their eyes are generally yellow, brown or red. Horns are considered a sign of strength and fertility amongst Minotaurs and the bigger they are, the better. Minotaurs prefer to use weapons that accentuate their size and brutal strength such as massive axes and hammers. Their armor is often light, as it is a point of pride and courage for them to enter battle with little or no protection.

Massive:  Minotaurs are naturally larger and more powerful than most other races.  They start with a d6 in Strength.  They can also carry 8 times their strength score unhindered rather than the 5 times normal for most races.

Bullheaded:  Minotaurs are extremely arrogant.  They routinely underestimate the prowess and abilities of not only females, but other races and even other minotaurs.  A Minotaur will argue his point to the death once he’s made up his mind and will often attempt to defeat his enemies in the most contemptuous ways, relying on his strength to pummel his foes into submission rather than thinking through the consequences.

Cultures: Minotaurs originated in Almatia, but a large colony of them now live in Shan. Thus, they may chose either Almatian or Shan for their culture.

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Exiles Script 1

So, the Misty Knight McIver Bushmaster obsessed me so much that I even came up with a scene between her and Quincy McIver. In keeping with my desire to eventually write comics, I figured I would try to script it up. You’ll have to use your imagination on how it will look and who the artist would be. I don’t have anyone in mind.

 

Page 1

 

1st Panel – Should be a long short one. It’s a big screen or series of screens that have images of one or more Bushmasters (Quincy ones) from different dimensions. There is a silhouette of a man sitting at the control console in front of it.

 

2nd Panel – Reverse angle showing that the person at the console is Quincy. He looks haggard and haunted. Over his right shoulder you can see part of the wheels of Misty’s wheelchair.

 

3rd Panel – A close up of one of the alternate Bushmasters (Quincy version) doing a very bad thing.

 

Remaining Panels – there should probably be at least two more but can be as many as you like. They should be reverses back and forth between Quincy’s face with Misty getting closer and close over his shoulder and the alternate reality Quincy Bushmasters on the screen.

 

Page 2

 

1st Panel – Middle shot of Quincy and Misty side by side at the console. Misty is wearing sleep clothes. Quincy is obviously surprised and a little guilty by her presence and getting caught.

 

Misty – What’re you doing, Babe?

 

2nd Panel – Same shot but Quincy is calmer and facing Misty.

Quincy – I have to get around to building you legs.

 

3rd Panel – Misty alone, flexing her flesh and bone arm an tapping the muscle with the pointer finger of the other hand.

Misty – Why? I’ve got my tail when I need it and wheeling myself around keeps my body strong. I don’t want to depend on machines too much.

 

4th Panel – Reverse angle, Quincy and Misty still facing each other but with the big screen beyond them.

Quincy – It just doesn’t seem right.

Misty – You’re avoiding the question, Babe. Why’re you’re up so late.

 

5th Panel – long, thin panel similar to 1st panel of first page but with both silhouetted against the screen.

Quincy (small) – I think I might be bad.

Misty – What’re you talking about?

 

Page 3

 

1st Panel – Close up of Quincy, frantic and haunted.

Quincy – I think I’m bad. I looked myself up in this database from all these different realities and in every one, I’m a criminal.

 

2nd Panel – Same shot but panned out a little and with Misty in frame, her arm around his shoulders.

Misty – So? I’m sure there are some where I’m a criminal, too.

 

3rd Panel – Back to Quincy alone, even more frantic as he works the controls.

Quincy – No, you’re not. No matter, what you always seem like a good guy.

 

4th Panel – Shot of Misty during the Civil War fighting beside Captain America on the screen.

Quincy (off panel) – Even when you’re a criminal, you’re still good.

 

Page 4

 

1st Panel – Misty is using her impressive upper body strength to climb out of her chair and into Quincy’s lap.

Misty – Ok, so I’m good even when I’m bad. You already knew that, Babe. But I know you’re good, too.

 

2nd Panel – Misty is in Quincy’s lap but he looks resistant.

Quincy – No, I’m not. Every time, I have the accident then I get the arms and tail and I become a bad guy.

 

3rd Panel – Close up on their faces

Misty – Well, there you go. That could make anyone go bad.

 

4th Panel – Quincy is drawing away, noticeably.

Quincy – Not you. You’re still good. And all these others lost their arms but didn’t go bad.

 

Page 5

 

1st Panel – Misty is holding his face with both hands.

Misty – Whatever, I don’t care. I know you, Babe. You’re not bad. Whatever happened to the other ones didn’t happen to you and you’re not bad.

 

2nd Panel – Quincy is hugging her close but there is still a troubled expression on his face.

Quincy – Yeah, I guess you’re right.

 

3rd Panel – Misty has drawn away again. They are smiling at each other.

Misty – Of course I am. Now, take me back to bed. It’s too late to think about this foolishness.

Quincy – I’m not going to argue with that.

 

4th Panel – Shot of Quincy’s back as he is walking away with Misty in his arms. His face cannot be seen because of the angle but she is looking back over his shoulder and is clearly worried and uncertain.

Misty – That’s my man.

 

5th Panel – This one should be a tall thin one down the right side of the page. It shows the scrren with the 616 Bushmaster in full, lethal fury.

Plot Device #3

So, the Writing Renaissance is over. I don’t know if it’s because my day job has gotten busier so I have less time to inappropriately use corporate resources, if the stress from it has killed my creativity or if I’ve just naturally run out of writing energy. In any case, and I hardly believe the pretentiousness of what I’m about to say, but now comes the part where I have to act like what I think a writer to act like. Namely, I have to keep writing even though I don’t particularly feel like it. Time for the perspiration instead of the inspiration. This is where the rubber meets the road. Have to put my nose to the grindstone. That dog won’t hunt. Can’t put all my eggs in one basket. If there’s grass on the field, play ball. What were we talking about?

 

Oh, right. So writing may not be fun for a bit but because I think it’s important, I have to keep doing it.

 

Anyway, me and my group finished another one of the prescripted adventures I came up with. As usual, the stuff in [brackets] is stuff I came up with on the fly/additional notes.

 

Working as a troop transport when temporary air refresher breaks down & must refresh at nearby planet. [They weren’t working as a troop transport. Their air got fouled because they went to a wizard’s void based workshop that had been blasted apart by one of his experiments (a lava golem) and its air was completely smoke filled. When their air envelope intersected with the workshop’s theirs became smoke filled, too.] Find a village that has been decimated. Is being attacked by the Blood of Fenris. Remaining villagers are also secretly Blood of Fenris, awaiting chance to betray the party and convert them. Worship Fenris. Trying to make an army to conquer world. [This was all the same except I left one guy unchanged by the curse. A one handed Viking named Tyw. Actually, they were all Vikings which lead to some confusion because the core culture of my Empire started as Vikings and evolved into knights so I was trying to describe them as “like ancient Ravnivori” which just made my players think they were some kind of long lost colony until I dropped the attempt at immersion and just explained things.]

 

Blood of Fenris

Agility: d8, Smarts: d6, Spirit: d6, Strength: d10, Vigor: d10

Skills: Climb d8, Fighting d10, Guts d8, Intimidations d8, Notice d10, Swimming d10, Stealth d8, Tracking d8

Pace: 8             Parry: 7            Toughness:8

Special abilities: Claws: Str + d6

Infravision: Halve penalties for bad lighting when attacking living targets.

Size +1

 

[These guys were a little more dangerous than I thought and the party came very close to getting wiped out. In fact, one of the character’s lost an eye and they lost a whole bunch of their skeleton guards. But, in the process, one of the skeleton guards got so many raises on a recover from shaken roll that I decided the whole ordeal of narrowly avoiding death (redeath?) had given it sentience. In the end, the party had to retreat as the double fistful of Blood of Fenris in the longhouse where they’d bedded down was almost enough to kill them, let alone the dozens more coming in to attack.]

 

[After a short recovery and some ingenious use of the white benny by the player who’s character lost its eye, they had Tyw lead them to the lair of Fenris, which is where he lost his hand in the first place. (Don’t think too hard about a one handed Viking and a wolf named Fenris. You’ll see right through me.) This whole adventure took place on a planet that, as far as anyone can tell, is plant all the way down to the core, it is just plants growing on and off of ever larger plants so the cave entrance was at the base of a giant tree and was made up of a hollow in some of the massive intertwining vines and roots that make up Zyga. A fact that the Hadozee used to great effect as he brachiated his way across said cavern to retrieve the spear that could kill Fenris.]

 

Fenris

Agility: d8, Smarts: d8, Spirit: d8, Strength: d12 +2, Vigor: d10

Skills: Climb d8, Fighting d12 + 2, Guts d10, Intimidation d10, Notice d12, Swimming d10, Stealth d10, Tracking d10

Pace: 8             Parry: 9            Toughness: 9

Special Abilities: Bite: Str + d8

Fear: -2

Infection: Anyone slain by Fenris becomes a Blood of Fenris

Invulnerability: Can only be shaken by weapons other than Spear of the Gods, not Wounded.

Infravision: Halve penalties for bad lighting when attacking living targets.

Size: +2

 

[And here’s the spear that could kill Fenris that they kept though did not give to the NPC who actually used it to kill him.]

Spear of the Gods: This weapon is rumored to have been created directly by the gods themselves and to be utilized against their brethren who have gone rogue. The weapon appears to be made of some unknown wood and metal and is covered in intricate scroll work that many claim is actually some ancient language.

Dam: Str + d6 + d6(electricity), Fighting +1, Parry +2, Reach 1, 2 Hands, Range 6/12/24 5lbs.

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