Exiles #7 – Moon Raptor and Devil Boy

Did anyone remember that Devil Dinosaur wasn’t actually from the Savage Land? He’s from some weird planet that’s basically a planet sized Savage Land, which means that he’s actually probably not a dinosaur but rather some sort of alien species that just looks like a dinosaur.

Although, as research for this, I was looking up the races in the Savage Land and I think that it must actually be a planet. In addition to the Fall and Sun People, which the X-Men encounter again and again, there are also at least 3 types of lizard people, 2 groups of Ape Men and several types of pteranodon men. Plus the Zebra people and two types of feather winged people and…well, given how many different tribes live in the place and how many areas they want us to think are wild, it seems like there should be no room for anything on the world’s largest continent other than the primordial world of the Savage Land. It’s a prime example of too many writers thinking of a place as a good idea and a blank canvas when it’s actually a good idea with an enormous continuity to mine. I mean, there can be no need to create a 3rd group of lizard people when there are already 2.

In my opinion, that is the problem with Marvel’s continuity and getting in new readers. The answer is not to ignore the continuity because it’s too complex, the answer is to actually pay attention to the continuity so that it doesn’t get too complex. If the writers can’t be bothered to do a little research and care about what’s been established, you can’t expect the readers to. The Marvel universe is a ridiculously rich world and part of what makes it great is that complexity. Instead of ditching that, they should capitalize on it.

Ok…soapbox put away. Back to the task at hand. I went ahead and flipped the species on these two. Part of the reason was just to make them different from the 616 versions. But most of the reason was, how much cooler is a tiny dinosaur running around with a giant ape man than vice versa?

Moon-Raptor

Fighting:     GD

Agility:      RM

Strength:     TY

Endurance:GD

Reason:       GD

Intuition:     GD

Psyche:       PR

 

Health:        56

Karma:       24

Resources:   FB

Popularity:0

 

Powers:

 

Bite:   Moon-Raptor’s bite does Typical Edged damage

 

Talents: Moon-Raptor can ride Devil Boy with Amazing ability. He can also communicate with Devil Boy on a basic level through unknown means. He has the Acrobatics and Tumbling talents. His vocal cords are not suited to speaking human languages but he can understand English.

 

Contacts: Ka-Zar, Shana the She-Devil

 

Devil Boy

Fighting:     GD

Agility:      TY

Strength:     MN

Endurance:UN

Reason:       TY

Intuition:     PR

Psyche:       FE

 

Health:        191

Karma:       12

Resources:   FB

Popularity:-5

 

Powers:

 

Stomp:   Devil Boy can stomp in one of two ways. He can stomp with one leg into any adjacent area, causing Monstrous damage. He can also leap up to 2 areas away and stomp with both legs, causing Unearthly damage. The leaping stomp is so unpredictable that anyone trying to Dodge it receives a -1CS.

 

Movement: Devil Boy can move at Remarkable Land Speed or Leap up to 3 areas.

 

Tracking: Devil Boy can track prey by smell at Incredible rank.

 

Body Armor: Devil Boy’s natural hide acts as Monstrous body armor against physical attacks and Amazing against most energy attacks. He has Class 1000 resistance to heat and fire.

Background: Moon-Raptor and Devil Boy come from the Savage Land. Moon-Raptor was a member of the Small Claws, a pack of intelligent Deinonychus. He received his name from his superstitious pack mates because of his lack of fear of nighttime.

During one of his nocturnal wanderings, he was captured by a tribe of Gorankians. The savages planned to sacrifice him along with one of their own young. The Gorankian child was a mutant throwback and was covered in fur, the reason why he was being sacrificed.

Moon-Raptor managed to escape, but not before his fellow sacrifice was dipped into the odd red lava that the Gorankian’s worshiped as a symbol of their gods. Surprisingly, the young Gorankian was still alive, thanks to his mutation and the two managed to flee together.

The odd energies in the lava continued to interact with the boy’s strange metabolism and made him grow and grow and grow until he reached a height of 25 feet. Moon-Raptor started to refer to his travelling companion as “Devil.” The two engaged in a number of adventures in their Savage Land, coming into contact with their version the Sun People, the Fall People and many other tribes and even becoming regular allies of Ka-zar, Zabu and Shana the She Devil.

The five of them joined forces when they discovered that their realm had been invaded by outsiders. These outsiders were members of Roxxon’s Nth Command and were exploiting this Savage Land for their own alternate reality. The Savage Land Defenders attacked but were beaten back by the Nth Command’s Serpent Society who were acting as guards for the installation. The timely arrival of the Exiles tipped the balance in their favor, however and the Nth Command was forced to flee back to their own reality.

When the Exiles returned to Otherworld, Moon-Raptor and Devil Boy tagged along, sneaking through the portal with them. Rather than banishing them back to their world, the Exiles adopted the pair.

Exiles #6 – Red Raven

I don’t remember if I already posted this…but not too long ago, I published my second supplement for Non-Essential Personnel. Here’s the link and blurb. Take a look if you liked Non-Essential Personnel and/or Adventuring! Company…although I don’t know how you could like Adventuring! Company without Non-Essential Personnel.

http://rpg.drivethrustuff.com/product/131303/The-Restaurant-at-the-Other-End-of-the-Universe

Henchin; Ain’t Easy!  Especially when the boss wants this space grease trap cleaned out by the end of your space shift.

You always thought that space would be the final frontier of excitement and adventure.  You thought you were going to explore new and exciting worlds and meet strange and interesting members of strange and interesting species.

You were wrong.

At the Restaurant at the Other End of the Univerese, space smells an awful lot like over used grease, stale hamburger buns and B grade meat.  The aliens are strange enough but the only really interesting thing about them is how they all seem to have a different reason and way to stiff you on the tip.  And the excitement comes with a side of unnecessary mortal danger.

Now…on with the show.

If you’re looking for an event in Marvel history that had an amazingly long lasting impact, look no further than one of the first. The Mutant Massacre only pulled in the X-books at the time- Uncanny X-Men, New Mutants and X-Factor – but had repercussions that lasted for years. Forgetting the fact that it pretty much wiped out the Morlocks, it also left Shadowcat and Nightcrawler with a injuries that they would not recover from until well into their membership in Excalibur. It left Colossus with an injury that he would not recover from until the Fall of the Mutants cross over.

But most changed was undoubtedly Warren Worthington. It was during the Mutant Massacre that his wings were ruined and later amputated. This lead directly to him first leaving X-Factor, then being recruited and altered by Apocalypse into Death with his mechanical, blade throwing wings. Worthington was Archangel for years, even after X-Factor disbanded and he became an X-Man again. Even today, he still has the blue skin and blade wings, when necessary, all as repercussions from the Mutant Massacre. Is it any wonder that the story has stuck with me all these years? That’s why I incorporated it into Psypherlocke’s story.

That’s another by the way before the way, sort of. The only relation that story has to this one is that, for a while, I was fascinated by the winged warriors of Marvel and comics in general. Angel was the premier character, of course. But I was always curious about the Savage Land race, the Aerians. I even liked a DC character. One of the Legionnaires, Dawnstar who, though apparently Native American should not be confused with Danielle Moonstar from Marvel who had a winged horse. And finally, there was the inspiration for this Exile.

I won’t admit how long it took me to figure out what the Squadron Supreme was. I’d like to think that it was because I didn’t read much DC or Justice League but it took me an awful long time to realize the Meta Level behind the Squadron Supreme. I can’t be blamed for Hyperion. There are two or three characters in the Marvel Universe, including Hyperion, who have basically the same origin as Superman. Nighthawk is a little more subtle but he’s not the only Marvel character who was inspired by Batman. I suspect that Moon Knight was at least partially inspired by the Dark Knight.

Then again, I didn’t read much of the Squadron Supreme stuff so I was much more interested in the alternate version of Nighthawk that was a Defender in the 616. Or was the one from the Squadron Supreme universe the alternate version? It’s hard to tell in this case since the Squadron Supreme version is obviously the closest to the concept behind the character but you always assume that the 616 version is the core one.

I’m not sure where I saw the Red Raven story, but it is a pulp classic. Is there anything pulpier than a rich adventurer getting lost, almost dying and accidentally discovering a lost city then being taken in and becoming one of them only to eventually leave with abilities considered superhuman by the larger world? Given that Kyle Richmond was a rich adventurer, the connection seemed obvious.

The version below is a combination of both versions of Nighthawk as well as Red Raven.

Oh, and there was a Knight Hawk character created by Neal Adams and published in his own creator owned book who was remarkably similar to the 616 version of Nighthawk.   I really liked the book, just as I liked pretty much all of the books from Continuity. Given Adams’ reputation as a heartbreaker who couldn’t produce comics consistently enough to get up to a double digit run, it’s hard to tell if he got sued into stopping Knight Hawk or if he just got bored with it and stopped.

Red Raven

Kyle Richmond

Fighting:     EX

Agility:      RM

Strength:     RM

Endurance:EX

Reason:       GD

Intuition:     TY

Psyche:       TY

 

Health:        100

Karma:       22

Resources:   IN

Popularity:30

 

Equipment:

 

Jet-Wings:   These enable him to attain Good air speed with the engines in operation or Typical air speed when gliding.

 

Claws: Made of a Remarkable material, these claws allowed him to inflict Edged damage equal to his strength.

 

Talents: Richmond is skilled in Martial Arts (types A, B, C and E), Acrobatics, Business/Finance, Politics, Detective/Espionage, Law Enforcement and Aerial Combat (+1 CS to any and all airborne combat FEATs).

 

Contacts: Defenders

 

Weakness: When forced to do battle during the day, his Fighting, Agility, Strength and Endurance drop to Good Rank.

Background: Kyle Richmond was the son of Arthur and Penelope Richmond, a wealthy industrialist and her husband. Upon his father’s death when he was still a child, Richmond was sent to a private school to be raised. By his teens, Richmond was known as a spoiled, irresponsible troublemaker. Despite his poor academic record, he was accepted into a private college, Grayburn University, entirely due to his mother’s generous endowment to the school. Kyle Richmond still largely ignored his studies, and spent most of his time with his girlfriend Mindy Williams. One night, while driving his car under the influence of alcohol, Richmond lost control and drove off the road. The accident left Mindy almost dead, but he walked away unscathed. Richmond was expelled from college.

Shaken by the tragic consequences of his irresponsibility, Richmond turned to a spiritual quest to find a purpose for his life. Within a week, however, his mother died in a plane crash and Kyle found himself in charge of Richmond Enterprises. Wisely believing himself to be incapable of handling the business, Richmond turned over the management of the firm to the company’s chairman of the board, J. C. Pennyworth.

He then threw himself into his search for a spiritual solution to his moral wanderings. This brought him into contact with well know mystic Dr. Stephen Strange. The Sorcerer Supreme would later claim that he saw something special in the young Richmond, though it was entirely possible that he was just trying to get rid of him. Richmond certainly did not know Strange was anything more than a mystic.

In any case, Strange told Richmond of a mysterious flying island where he could find purpose and peace. Richmond took his private plane and crisscrossed the Pacific Ocean for weeks seeking out the island. An odd feeling attracted Richmond to a mysterious cloud bank and he piloted toward it. Much to his surprise, the island was within and he crashed into it.

This island turned out to belong to a splinter group of Inhumans called the Bird-People. Unlike the main branch of Inhumans, who each develop a different ability, all of the Bird-People had large, feathered wings that allowed them to fly.

Richmond was seriously injured in the crash and was saved by the Bird-People. Though he was saved from death, he was still seriously injured and lost the use of his legs. He fell into a bitter depression though the spiritual guidance of the Bird-People over the next several months did aid him in finding some peace. Still, he hoped to fully recover and decided that the Terrigen Mist that each Bird-Person was subjected to would heal him.

It took a great deal of effort and not a little deception but Richmond managed to sneak into the Chamber of Transformation and subject himself to the Mist. He was healed and even found his physical abilities enhanced with his strength even reaching superhuman levels. The Bird-People discovered him immediately and were offended and horrified that he undertook what they considered a holy rite without their permission.

A great debate took place with many calling for Richmond to be executed for his crime while others argued that he should simply be exiled. In the end, these cooler heads prevailed and the Bird-People simply marooned their uninvited guest on a deserted island. It was there that Richmond discovered that his abilities were only enhanced at night. Nonetheless, he was able to survive, thanks in no small part to these abilities, for several months before he was rescued.

Both obsessed with the Bird-People and guilt ridden over the way he felt he’d betrayed them, for the months that he’d been alone on the island, Richmond decided to emulate his saviors once he got back to civilization. Feeling that he owed it to them to do good in their name and with the abilities that he’d developed thanks to the Terrigen Mists, Richmond used his intellect and resources to invent a cutting edge set of jet powered wings. Calling himself Red Raven as an homage to the title of the high priest of the Bird-People, he became a costumed vigilante, operating usually at night as that was when he was at his best.

Red Raven made enough of a reputation for himself that Dr. Strange sought him out again and invited him to become a member of his Defenders. Red Raven became one of the cornerstone members of the team as its roster was in a constant state of fluctuation but he remained at the core. In fact, he was such a stable member of the team that he became the leader and the group used his private riding academy as their headquarters.

Red Raven discovered that Mindy Williams had developed psionic powers after the accident that he caused when she turned them on him and tried to gain revenge by killing him. Though she failed, thanks in no small part to the intervention of Spider-Man, Red Raven and the Defenders soon discovered that she was only part of a larger plot.

The Secret Empire intended to use Mindy and a handful of other latent psychics that they had augmented and awakened through artificial means to begin a psychic assault on the Soviet Union in the hopes of either wiping that nation out or inciting it into mistakenly attacking the United States in retaliation for the attack.

Red Raven very nearly had to sacrifice himself to save the day, his guilt driving him to offer up his body as a host for the six psychics. Only the timely arrival of the Exiles and the power they added to the Defenders’ arsenal allowed the combined groups to defeat the Secret Empire without massive loss of life.

The Defenders took custody of the psychics to help them deal with the changes that the processes the Secret Empire put them through created. Richmond, riddled with guilt over what his irresponsibility had done to Mindy even after all those years, could not face her over the long term. He volunteered to join the Exiles both as a way to get away from the reminder of his failure and as a way to attempt to atone for it in the wider Multiverse.

Exiles #5 – Super Patriot

I thought I should have a Captain America on my Exiles team.. Because there have been a lot of Captain America’s. Bucky and Falcon were both obvious options, as was Nomad. I could have gone for a woman, too. Diamondback taking on the role might have been interesting, for example. But I’ve always found D-Man interesting. Largely because he seems to be a fanboy who made good. There’s a lot of hero worship in there to mine.

Super Patriot

Dennis Dunphy

Fighting:     IN

Agility:      EX

Strength:     IN

Endurance:AM

Reason:       GD

Intuition:     RM

Psyche:       TY

 

Health:        150

Karma:       46

Resources:   RM

Popularity:20

 

Known Powers:

 

Invulnerability: Dunphy received the Power Broker’s strength augmentation process. As a result, he has Excellent protection against Physical attacks and Typical resistance to heat and cold.

 

Unique Weapon – Shield: Dunphy inherited Steve Rogers’ iconic shield. It is a disk made of an adamantium and vibranium alloy. The shield is Class 3000 material, and is immune to harm from any damage save that of magic and psionics. Super Patriot uses this weapon as a shield, though he is still subject to the effects of Stuns and Slams while using it. Super Patriot may throw his shield up to 4 areas away, inflicting IN damage. With a yellow Agility FEAT he can bounce the shield off a number of hard surfaces and have it return to him in the following round.

 

Motorcycle: Super Patriot’s motorcycle is a Davidson Custom Special, built by Jonathan Coulson and further modified by S.H.I.E.L.D. The vehicle has the following stats:

Control            Speed  Body   Protection

Gd                   RM      TY       None

 

Talents: Dunphy has received extensive hand to hand combat training both as a member of the UCWF and under the tutelage of Captain America. He is trained in Wrestling and Martial Arts A, B and C. He is also well-versed in professional wrestling management and organization. He is a skilled motorcyclist.

 

Contacts: S.H.I.E.L.D., Thing, Captain America, Vagabond and Ms. Marvel.

 

Weakness: Severe heart trouble. If he attempts a Red Strength or Endurance FEAT, he must make a second Endurance FEAT. A Green result requires him to rest for 1-10 turns and suffer shortness of breath and chest pains. A White result means he suffers a major heart attack and requires immediate hospitalization; this is treated as a Kill result with a sharp edged weapon.

Background: Dennis Dunphy always wanted a life of glamour, fame, excitement, and, if possible, wealth. Although he was already fairly muscular, he accepted Power Broker Inc.’s offer of a strength enhancing process. He was one of the first recruits of the Unlimited Class Wrestling Federation and one of their strongest. He began a friendly rivalry with fellow UCWF wrestler the Thing. Throughout this period, Dunphy was addicted to the “nerve pills” he believed were necessary to maintain his enhanced strength. In truth, these pills were only an addictive narcotic used by the Power Broker to keep the people who’d undergone his process under his thumb.

When the Power Broker ordered all the recipients of his process to capture Ms. Marvel after she discovered the truth about the pills, Dunphy refused. Deciding he would rather die painfully from withdrawal than hurt his friend. Fortunately, he was rushed to a hospital and quickly recovered.

Joining Ms. Marvel and Captain America under the new guise of Demolition Man, Dunphy sought to bring down the Power Broker’s operation but was soon captured by several of his thugs. Rather than kill him, his captors subjected him to extreme augmentation and set him into a chemically induced berserk rage then unleashed him on Captain America. Only heart failure induced by the extremes they’d put his body to stopped Dunphy from killing Captain America and only quick action by his potential victim kept him from dying. Though the enhanced effects eventually wore off, the damage to his heart remained, putting his life in jeopardy whenever Demolition Man pushed himself too hard.

Soon after, Steve Rogers was stripped of the Captain America title and Dunphy stepped in, both joining Rogers in combat in his new guise of the Captain and using the extensive money he’d acquired as a wrestler to finance the activities of not only Rogers but also his associates, the Falcon, Nomad and Vagabond.

Demolition Man and Nomad were captured during a case in Washington D.C. and were turned over to the Commission of SuperHuman Activities, headed by Henry Peter Gyrich. Rather than imprisoning the two, Gyrich offered them jobs. Neither hero trusted him and both turned him down.

Soon after, Demolition Man joined Rogers and Battlestar in an attempt to rescue the new Captain America (John Walker) from ULTIMATUM. In a last ditch effort to destroy ULTIMATUM’s doomsday machine, Rogers rammed their Quinjet into its bunker. As he was preparing to bail out, he discovered both a bomb and an ULTIMATUM agent trapped in the vehicle. While he tried to save the agent, the bomb exploded and the Quinjet impacted its target.

Horrified by history repeating itself and Captain America once more seemingly dying in a fiery aerial explosion but remembering that very history, Dunphy and his companions spent hours searching for Rogers’ body. All that they were able to recover was Captain America’s iconic, unbreakable shield. More inspired by Rogers’ nobility in his willingness to sacrifice himself even for an enemy than ever, and less than pleased by the way Walker performed his duties as Captain America, Dunphy approached Gyrich. He managed to convince Gyrich to bestow the title of Captain America on him and worked hard to balance the ideals of Captain America with the political necessities imposed on him by his position as an operative of the CSHA.

The dichotomy became too much for him when the so called “Civil War” occurred and he was called on to hunt down many of the men and women he considered his heroes. The Exiles arrived in the midst of the conflict and when they returned to their headquarters on Otherworld, he joined them, hoping to extend the ideals of liberty, justice and the American Way throughout the Omniverse. Feeling himself not truly worthy of the mantle of Captain America, he adopted the new costumed identity of Super Patriot.

Exiles #4 – Psypherlock

By the way…and I know we haven’t gotten to the way yet, but by the way, I’m toying with the idea of creating an NPC in Savage Worlds that has the Obese Hindrance and the Attractive and Very Attractive edges to make a statement about societal views on beauty.

But then, I feel pretentious even saying “societal views on beauty” and I don’t know who I would be making that statement to.

Now…on to the way. The issue of Uncanny X-Men where Psylocke holds off Sabretooth all on her own until Wolverine shows up to throw down on him is one that sticks in my memory. The cover is iconic and is just a close up of Wolverine and Sabretooth’s snarling heads and claws.

Psylocke was not my favorite character at the time, and never actually became one of my favorites, though she was a cornerstone of my favorite rosters. In fact, the version from the Australian Outback before the Asian ninja thing is the one I’m using for my Exiles. In my team, the Douglock entity takes the form of the armor she wore in that run but black and purple techno organic styling. Oh, and in my universe, her purple hair is natural.

Of course, there was one, particular part of her story that I found particularly appealing for obvious reasons. I mean, I was a nerdy teenager when this grown up model woman had an illicit romance with a nerdy teenager.

What I didn’t realize at the time is just how much history she had. Much like Star Lord, Psylocke had a long history before she ever showed up in the pages of the X-Men. She was in British comics for 10 years before she showed up in America.

And, of course, she fits in nicely with my version of the Exiles. After all, she’s Brian Braddock’s twin sister and Opal Luna Saturnyne, the Omniversal Majestrix was obsessed with that particular Captain Britain. She seems an obvious choice if the Omniversal Majestrix needed a telepath on her team.

Psypherlock

Elizabeth “Betsy” Braddock/Doug Ramsey/Warlock

Fighting:     EX

Agility:      GD/EX

Strength:     EX/RM

Endurance:RM/IN

Reason:       GD/IN

Intuition:     RM

Psyche:       AM

 

Health:        80/110

Karma:       90/120

Resources:   IN(40)

Popularity:10

 

Known Powers:

 

Telepathy: Psypherlock is a mutant with mental abilities of Incredible Rank. She has developed her powers for use in these manners:

  • Creating Mind Links of Incredible strength, allowing her to communicate with others at a distance of up to 25 miles and to read other’s surface thoughts. This is only possible with willing subjects. She can also create mindlinks that enable others to speak directly to each other.
  • Performing telepathic projections with a range of 25 miles. These projections allow her to telepathically “see” the surrounding area.       Note that both this and the preceding power manifest themselves as a glowing butterfly-mask.
  • Perform a Mental Probe of Incredible power, allowing Psypherlock to read any deep or hidden thoughts of a live subject.       The intensity of the FEAT is determined by the subject’s Psyche; she cannot read the minds of those with Psyche ranks greater than Amazing or penetrate psionic defenses with ranks greater than Amazing.
  • Fire bolts of pure psionic force with Incredible strength at a maximum range of two areas. These bolts come in two varieties. Psi-Bolts are forceful attacks against physical objects; they can affect non-living targets. Psycho-Blasts are energy attacks against a victim’s neurosystem. Since the Psycho-Blast has the potential to kill by literally shredding a victim’s mind, Psypherlock does not use it unless her life is threatened. She uses the Incredible column to hit with these attacks. Psypherlock may be able to further develop her powers along the lines of Professor X and Marvel Girl, but she has not yet done so.

 

Equipment: Douglock Betsy is bonded to the amalgamated being called Douglock. She wears Douglock like a suit of armor though, thanks to its shapechanging abilities, it can shrink down to a small enough size to be hidden on her form. They are in constant telepathic contact and Douglock generally obeys her commands. Should she request it to do something against its will, she can overpower it with a Psyche feat check against Excellent intensity. It provides her the following abilities:

Shapechanging: Douglock can alter its shape to assume any form it desires. It can extend any portion of its body up to 2 areas away from its main trunk, including its optic sensors. It has Unearthly control over its shapeshifting ability but when under stress will revert to its natural humanoid shape.

Portions of Douglock’s body can be separated or shredded (Excellent Material Strength) and Douglock will merely regrow that part in normal healing. When Psypherlock takes more than Remarkable damage in a single round, she must make an Endurance FEAT roll or Douglock reverts to its normal form, taking on a somewhat splattered or unraveled look.

Form Change: Douglock can also assume the shape of anything organic. Using this ability, Psypherlock can imitate the form of any humanoid with Excellent ability.

Linguistics: Douglock has an Incredible facility for translating languages, whether spoken or written, and human or alien in origin. His superhuman skill also extends to his great talent in deciphering codes and computer languages. Douglock’s skill is such that once was able to make great headway in translating the written language of an extraterrestrial race in a matter of minutes.

Douglock’s talent for translating differs from the translating ability that a human who is a genius in this field, yet not a mutant, possesses, even though both people might achieve similar results with any given translation problem. Douglock’s talent is an intuitive one that works on a subconscious level, and which may, in part, be related to telepathy. A non-mutant, even a genius, would have to work out a translation consciously, step by step. Rather than working the problem out step by step, in his conscious mind, Douglock instead subconsciously solves the problem. Hence, Douglock can reach the correct solution by means that appear to be leaps of logic, and he himself may not consciously be aware of the entire process by which he reached the correct translation.

 

Talents: Martial Arts A and E

 

Contacts: Captain Britain, X-Men, New Mutants, Excalibur, SHIELD, STRIKE, British Government, British Fashion Industry

Background: Elizabeth Braddock was born into a wealthy family in Britain. Her twin brother is Brian Braddock and her father was a native of Otherworld. Betsy used her connections and beauty to build a career as a model. Her purple only made her distinctive in the industry. Most assumed she dyed it, not realizing it was the earliest manifestation of her mutant nature. When her mutant powers developed, she shelved her modeling career. Recruited by STRIKE, the British equivalent of SHIELD, she developed her combat skills and self-discipline as an agent.

Leaving STRIKE, Betsy was recruited by the Resources Control Executive (RCX) a branch of the British government directly concerned with superhuman activity. In the meantime, Brian had become Captain Britain and when he quit, they convinced Betsy to take up the mantle. She was moderately successful as the new Captain Britain but during a battle with Slaymaster, she was severely beaten and blinded. This was enough to cause Brian to resume the role of Captain Britain and he wreaked vengeance on his sister’s attacker.

Betsy retired to rebuild her life and moved to the X-Mansion to recuperate while also learning how to more effectively use her powers. She quickly developed that ability to use her powers to replace her eyes.

Soon, she became a teacher as well as a student, assisting the faculty in training the next generation, the New Mutants. One of her young charges particularly caught her attention.

Doug Ramsey was a close friend of Kitty Pryde’s but was not aware for most of their friendship that they were both mutants. In fact, all of the New Mutants kept their powers and heroic identities hidden from him until one night they found themselves in battle with an unknown alien being. Suspecting that it might all be a misunderstanding, they summoned Cypher, revealing the truth not only about themselves but him, as well. Using his newfound abilities, he quickly initiated contact with the alien, the creature who would come to be known as Warlock.

Soon, both Doug and Warlock were inducted into the New Mutants and took up residence at the mansion as students. The two became close friends.

The attraction between Betsy and Doug was immediate, despite the age difference between them. Though their feelings for each other were undeniable, they restrained themselves for years until Doug came of age. He stayed on at the Mansion as a teacher’s aide while taking online classes and commuting to ESU in NYC to get his college education.

The two of them were left behind to chaperone the students one night when the X-Men were called away to New York City to stop an invasion by the Morlocks. They would not know until later that the Morlock attack was a feint masterminded by Mr. Sinister. While the adult inhabitants of the mansion were away, Mr. Sinister sent his cadre of assassins, the Marauders to attack the Mansion.

The Marauders struck with brutal efficiency and slaughtered several of the students at the Mansion in what would come to be called the Mutant Massacre before they even knew they were under attack.

Psylocke and Cypher managed to muster their forces and start a resistance against the Marauders but their young charges were entirely outclassed by the hardened killers. The two of them split up in the hopes that one group of the other would escape.

Cypher’s group was overtaken by a group of Marauders including Sabretooth. Cypher turned to face them, but only Sabretooth remained to deal with him while the remaining Marauders continued their pursuit. Cypher put up a good fight, but could not fend off the savage assassin for long. He eviscerated him but with his usual cruelty, did not finish him off, instead lingering to torment him.

It proved to be a mistake as Warlock had heard his scream of agony and came to his aid. The normally gentle alien was horrified by what had been done to his friend and struck Sabretooth down by converting him into a techno-organic being and then absorbing his lifeforce. Whether or not this actually killed the regenerating mutant is up for debate but it did stop him.

Warlock, desperate to save his friend, transformed him as well and bonded with him, using the surplus lifeforce he’d received from Sabretooth to revive Cypher, if in a new form. Even this enhanced vigor could not save the new Douglock from a Malice possessed Polaris, however. The Mistress of Magnetism caught up to the hybrid being and took great delight in taking his metallic body apart piece by piece.

Until Psylocke arrived. The Exiles had been sent into their dimension to help mitigate the massacre and, as they and the students turned the tide of battle against the Marauders, Psylocke back tracked to do what she could for Cypher, having heard his mental cry when he was attacked and sensed the change brought on by Warlock’s assistance.

As furious by Malice’s torture of Douglock as Warlock had been by Sabretooth’s torture of Cypher, Psylocke tore the psychic entity apart with her mind. The violence of her attack was so great that it damaged Polaris as well, a fact that Psylocke would feel guilt over for quite some time but in the moment, she could not control the savagery of her mental assault.

Douglock was so damaged by the magnetic attacks that he was on the verge of dying. Only by combining their hybrid lifeforce with Psylocke could they be saved. The teen boy and his alien sidekick hesitated but a gentle nudge from Psylocke was enough to cause them to agree. She was far more powerful mentally than either of the other two and dominated the new gestalt almost despite herself. Instead of absorbing her, Douglock became a sort of symbiotic suit, not unlike the many Venoms across the multiverse.

With the return of the X-Men to the X-Mansion (and with Storm now in control of the Morlocks as well) the Marauders, or at least those that survived, retreated. Infuriated by the savage attack, the X-Men and their allies set out on a crusade to eliminate Mr. Sinister and his minions.

But the newly named Psypherlock no longer felt she had a place with them and had enough of vengeance. Finding herself without a role in her world, she joined the Exiles, a choice made all the easier by her family’s long history with Opal Luna Saturnine and her guidance.