Plot Device Part 2

A week from today, the novel that I co-wrote with an old friend will be published.  But if you want to see a preview, you can check out her blog for the first two chapters:

Chapter 1: http://striker.greaterumbrage.net/the-mystical-island-trilogy/island-of-lost-forevers/iolfchapter-1/

Chapter 2: http://striker.greaterumbrage.net/the-mystical-island-trilogy/island-of-lost-forevers/iolfchapter-2/

And now, on to this week’s plot.  This is one that I REALLY padded out from this faint outline. It turned out pretty good, in the end with the help of the players and their input. It’s also the story that our potential new player started in. Anyway, you’re going to see way more inside brackets than outside them.  I don’t know how much my players like or dislike or even notice how much I’m winging things.  Sometimes I feel almost completely unprepared and sometime, I like that I don’t have too much of a structure that I have to feel beholden to.

 

[This one began as the party being summoned to a colony on Pellis which is a moon of Sterfelle after they spent a lot of time on Caribdus in the same system, Shantos. The colony went dark, meaning that the Ki’Li’Lee stopped transmitting updates to the network. It turns out an amateur] Archeologist has discovered a mask that possesses him. [Stats for the Mask are below.] [The mask] Turns the people in the village into zombies but with pace of 6 [I called them chatter zombies because, on the spot, I decided that they were fast and chattered their teeth like chewing from Dark City or that one Cynobite from the Hellraiser series.] Mask came from an ancient temple (ziggurat.)

Thanatopsis

Agility: d6, Smarts: d12, Spirit: d10, Strength: d6, Vigor: d8

Skills: Fighting d6, Guts d10, Intimidation d10, Knowledge (Arcana) d12, Notice d8, Shooting d10, Spellcasting d12+2, Stealth d6

Pace: 6             Parry: 5            Toughness: 8(2)

Edges: Arcane background (Magic), Connections, Improved Rapid Recharge, New Power, Power Points, Wizard

Gear: Cloak of Protection +2, Mask of the Red Death (+1 Armor/+1 Attack, Intelligent. When worn those nearby must pass spirit checks each week or become zombies,) flail Str + d6 +1 Ignores shield, weapon parry and cover

Spells: 40 pts – Armor, Blast, Bolt, Detect/Conceal Arcana, Dispel, Fly, Light, Puppet, Teleport

Guarded by 4 skeletons (153) [I have several books that include the stats for skeletons, I think this reference is to the fantasy companion.] wearing chain hauberks and armed with axes.[They’re ancient guards for the master of the ziggurat.]

Sabretoothed tiger (145) [this page number is from the Fantasy Companion] has set up shop in barn/granary. Eating livestock.

[The party was ambushed on the way to the village from the lake that served as the port for the colony by a pack of chatter zombies. The village itself was deserted but before they could really start to explore, the sabretoothed tiger chased a young girl through the village. She hid in a granary. The new player established that he had a relationship with the tiger and it was almost a pet but before he could capitalize on it, one of the other characters shot it. Not the greatest start to a partnership but the group worked it out.]

[From there, the party went to the ziggurat where the mask had been excavated and that was now the home of the possessed archaeologist. Again, my new player was pretty invaluable as I was able to establish, with his help, that he’d met the man and knew where he was likely to be.]

[I next created a Dramatic Action for the resident psychic to fight off the souls of the Ancient Spirits of Evil as they tried to inhabit the animated skeletons that the party uses as troops that were back on the ship. To make sure that the rest of the party was not bored, the conflict attracted the attention of more chatter zombies. Of course, in true player fashion, they decided to smash the crystals that contained the souls, a contingency I had not planned on. Fortunately, I was able to distract them with enough zombies for my original plan to work and the psychic banished her foes back to the vile realm that they were trying to escape from.]

[There was a room at the top of the ziggurat with a hole in the ceiling that allowed the blood from the altar on the roof to flow over the witch kings in ancient times. They found the possessed archaeologist standing under this hole, flanked by his skeletal guards.]

[After almost blasting one of the players out of existence with his formidable magic abilities, the big bad was vanquished because of his weakness-melee combat.]

[We were in kind of a rush so we left it there and there are, obviously, a lot of dangling plot points. We’ll see how much the players are interested in them.]

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